Archeology of the Future

Blender

Design Brief

Start by creating your future (at least on of them). You can use a simple 2D matrix, similar to the one I showed in the slide deck in class. You can put anything you like on the two axis and think about what are the possibilities that you'd have in the four segments. Pick a slice of one of more segments using possible-plausible-probable cone frame work (you'll find an example in the same deck.) Describe it for yourself - write a few of paragraphs for your documentation, add some reference images - and start digging around in there for some objects that could represent that future.

Once you pick one object start modeling it in Blender.

Software:

The Process

2D Matrix:

The Concept: Extreme Machine-Made & Environmentally Conscious Future

A utopia where machines sustain the planet, optimize resources, and eliminate waste completely.

In this Extreme Machine-Made & Environmentally Conscious society, goods are designed for longevity, modularity, and sustainability. Every product is crafted with advanced technologies that ensure minimal environmental impact—everything is recyclable, repurposed, or endlessly upcycled. AI-driven systems manage production and resource allocation, ensuring only the necessary goods are made in precise quantities. Cities and buildings are living structures, growing and adapting based on bio-engineered materials that heal themselves, while everyday items like clothing, furniture, and food are personalized, optimized for individual needs, and waste-free. People live in a post-scarcity world where creativity and personal development take precedence, with a focus on improving quality of life and fostering deep connections with their environment. This society seamlessly integrates technology and nature, ensuring that consumption is responsible, and human fulfillment is derived from experience, innovation, and sustainability.

Core World Assumptions

  • Machines are designed for full circularity, repurposing everything endlessly.

  • The concept of waste is extinct—every object has a closed-loop life cycle.

  • AI governs all manufacturing, ensuring only necessary goods are produced.

  • Human labor is obsolete—automation and synthetic intelligence handle everything.

  • Nature and technology are seamlessly integrated, creating bio-synthetic ecosystems.

  • Ownership is obsolete, replaced by shared access to goods.

    Daily Life & Society

  • People don’t own products but instead subscribe to modular, recyclable goods that morph or upgrade as needed.

  • AI assistants predict needs before they arise, delivering objects on demand.

  • Cities are made of self-repairing biomaterials that grow, shift, and adapt like living organisms.

  • Humans experience post-scarcity, allowing them to focus on creativity, philosophy, and experience-driven lives.

  • Food is lab-grown, water is endlessly purified, and all energy is renewable.

    Extreme Eco-Conscious Machine-Made Objects

  • Regenerative Bio-Fabric – Clothing made from self-cleaning, photosynthetic materials that generate oxygen.

  • Autonomous Upcycling Stations – AI-driven "trash converters" instantly disassemble old items into raw materials for reuse.

  • Energy-Harvesting Architecture – Buildings that grow and heal using bioengineering, capturing sunlight, wind, and human movement to generate power.

  • Personalized Nutrient Pods – AI-optimized food pills tailored to individual biological needs, eliminating agriculture and food waste.

  • Cloud-Based Memory Storage – Physical books, art, and personal items become digital, accessible anywhere as holographic projections.

    Potential Problems & Conflicts

  • Loss of personal connection to objects – With everything optimized and renewable, do people lose sentimentality?

  • AI control over production – What happens when machines decide what people "should" have rather than letting them choose?

  • Human purpose – Without labor or scarcity, do people feel purposeless?

The Object: